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Product & UX design

We design products from the problem outwards: interviews, flows, prototypes and interfaces, tested with real users before development starts, then kept in sync with the code as it grows.

Typical length
2 to 6 weeks per phase
Team
Product designer and a researcher
Starts with
Five conversations with your real users

If any of these sound familiar.

What you get.

How it runs.

  1. Step 1

    Listen

    We talk to users and the people who support them.

  2. Step 2

    Sketch

    Flows and rough screens to agree the structure quickly.

  3. Step 3

    Test

    Clickable prototypes tested with five to eight users per round.

  4. Step 4

    Specify

    Final designs with components, states and notes for developers.

Tools we reach for

  • Figma
  • FigJam
  • Maze
  • Storybook
  • Lottie
  • Framer

Tools your team can open: shared files, real components and prototypes that run in a browser.

Questions about this work.

Can you design without building?

Yes. Many clients take our designs to their own developers. We include a handover session.

How many users do you test with?

Five to eight per round finds most problems. We run more rounds rather than bigger ones.

Do you work with existing brand guidelines?

Yes. We extend them into a product design system rather than replacing them.

Tell us what you are building.

A short call, a clear next step. We reply within one working day.